Multiple Devices Report

The report deals with the use of so-called “Multiple Devices” in the learning process. Different devices are analysed and evaluated in terms of their suitability for displaying multimedia content and for solving interactive tasks. An empirical case study was conducted, evaluated and interpreted with adult learners and trainers as part of the activity. The project Read More …

Enhancing Learning through Content Customization

The acknowledgement of learner diversity in the field of education has resulted in a transformation of instructional practices. Content customization has emerged as a powerful approach that acknowledges the unique learning styles, preferences, and needs of individual learners. By allowing students to personalize their learning experience, be it through choosing the format of content or Read More …

Implementation Guide

The project team developed the latest version of the implementation guide. It includes enhancements and detailed explanations of technical terms through footnotes. This helps with the comprehension and handling of expressions. The guide has 88 pages in total. It provides a comprehensive overview and summary of the project’s outcomes. It is complemented by three additional Read More …

Multimedia as a motivation for learning

Significant sources that can enhance the educational experience include many types of multimedia. A film clip, a song you hear on the radio, a podcast of a lecture, or a newspaper article are all instances of media. Traditional educational methods are enhanced through media in teaching and learning. Utilizing media in the classroom helps students Read More …

Insert Multimedia Content into a WordPress Page

Sometimes the creators of web pages want to embed external content into their pages, for example, multimedia content. Normally, this only makes sense if these elements cannot be created directly within the website. This is usually not so much text and images, but videos, multimedia content, or interactive offers (including forms or other interactive applications). Read More …

Learning Platform best-fitting for Adult Education

The EBI organized a special course conveying digital competencies for people of the 65+ generation. The course concept used Blended Learning (as the delivery method) and the Flipped Learning 3.0 framework. The Learning Platform was MOODLE (in the version 3.11) During the course, the trainers’ team observed various problems of the learners in using Moodle. Read More …

Interactivity with Hotspots

Active Learning1 requires some activities performed by the learner. The principle of “active learning” is based on the fact that the student actively deals with the material in different ways and does not only memorize the gained knowledge. In simple terms, active learning means that the learner has to do something and not just passively Read More …

First Feedback from the Multiple Device Survey

In the frame of the project the partner started a survey asking the project’s target group about the practical use of multiple devices in technology enhanced learning. For this reason, three different micro-apps have been created and people were asked to test them using various devices and to give a feedback in a questionnaire (closed Read More …