ThingLink

ThingLink enables to create interactive graphic material by creating multiple “hot spots” on specific parts of an image and turning that image into a multimedia launcher.

Use of ThingLink

Educators can use 2d or 3d images and link them with many resources, e.g. external links to websites and videos, or additional descriptions.

It makes the delivery of content more engaging and interactive.

Tool description
Name of the tool ThingLink
Web page URL ThingLink
Type of use Web-based

□ Download

Type of license □ Free use of all functions

Free use of basic functions (fee for “PRO” Version”)

Educational Licence

□ Pay Version

Tool Characteristics

Characteristics

Cooperative work possible
Creates reusable content
Means use the link (direct to the content)
□ Means download and upload at a different location
Created content needs a host to be displayed
Content can be displayed independently of the used Operating System
□ Content can be downloaded for local use

Possible use of the tool

Where to use? (Reccommendations)

Use to create additional multimedia-based (mm-b) content (graphics, videos, animations, …)
Use to create interactive content
□ Use to create complete learning units
□ Use to create interactive / mm-b assessments, self-evaluation units, or similar applications
□ Collaborative use (brainstorming, …)

Initial estimation

Evaluators initial estimation

  1. Easy to use
    O complete agreement  partial approval   O little approval    O no consent at all
  2. Well-done user interface
    O complete agreement  ⌧ partial approval   O little approval     O no consent at all
  3. Easy to learn
    O complete agreement   partial approval    O little approval    O no consent at all
  4. Useful for future course development
    O complete agreement   partial approval   O little approval    O no consent at all
Tool evaluation
PRO CONTRA
It is possible to start with a free version

The paid version for school is cheap (35€/year)

No interactions in the quizzes

Download the evaluation sheet

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Interactive learning objects are web-based objects that allow students to visually understand and virtually interact with external sources of information. Read more

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